![]() Also I usually have a big hourglass in my jails, both because it seems even more like a punishment if they constantly see how long they have to remain and because it increases their time magic skill, while they sit there (my jails also always have rehabilitation to get rid of some negative traits). My dojos usually have a medicine cabinet (for the tournaments since they reduce health), the purple dragon and a weapons racks (it fits the theme and adds two more magic styles to the mix). My refectories usually have cauldrons and horns of plenty in them with an additional fir ent if possible and an astral clock. Many other rooms have "go to" items for me, though I would consider it a stretch to call them ideal. The prism is just for the teacher to get critical hits, though I don't always do that part. The magic door increases both the learning speed of enchanting and portal magic, so it makes a lot of sense to have a portal window (for portal magic) and this door there. Spellcaster University is now available on Steam for your regional. As a fan of at least some of these genres, I tried my hands on what is being referred to as a Hogwarts simulator. I do have one for the enchantment workshop. Now fully launched, Spellcaster University defies simple genre classifications, being a mix of a deck-based engine builder, a tower builder and a management sim. Last but not least the teacher got after reaching excellent treaching level the 'priesthood' upgrade (and also has the inspiring trait), to make sure they rarely leave their class (this also helps a little against the bug of teachers getting stuck in this room when trying to take a break). To increase learning speed in this room a violet dragon is occupying the pet slot (mysterious birds would also be a good option but in this case there are some other violet classrooms connected, which the dragon also influences). The medical cabinet at the wall negates the loss of life from the previous two settings completely. For now, feel free to post anything related from memes to tips or achivements. This involves managing the basic needs of students and teachers, having an intelligent recruitment of staff, well designed school regulations, and a well equipped and organized building. This will probably grow up with enough time so. In Spellcaster University, the challenge is to optimize his magic school to train the best future magicians. The dojo has already been upgraded a few times, and the 'tournament' upgrade is active this is combinated with a 'Scholars hand eating plant'. This is the subreddit dedicated to the indie game Spellcaster University. Here is one of my favourite setups of an elementalist dojo: I might make a guide with the information gathered here, if it is still valid after the next mayor update. Do you have an 'ideal' setup for a specific room in your schools you'd like to share?
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